The Worlds

The Worlds

In order to have a place for a wide variety of players, Hangout MC currently has 3 different worlds with a small hub world that connects them. Many of our members have bases on more than one world, as each world offers a different MineCraft Experience.

The Hub

Every time you log onto the server, you’ll arrive at The Hub (this is a security feature). It’s exactly what its name implies, a hub that allows you to access every world on the server. When you go through a portal to a world, you will end up at the spot you were at when you logged off.

The Hub is also the home of the Hangout Art Museum.

Vanilla

(launched on June 2019)

Permanent Vanilla world is on hard. No extra goodies other than 1 player sleep being turned on. For the Minecraft Purist. This world will not be reset and the world border at 30,000 blocks out just to prevent file size of world from getting too big. This world has its own inventory.

Spawn area functions as a shopping district for the world

Features:

  • World border at 30,000 (only to keep the file size manageable)
  • Terrain not generated until visited by player
  • One player sleep enabled
  • Updated to new MC versions along with other worlds.

Permanent

(launched on 4 October 2020)

Permanent is another map that never resets, but has perks that you don’t find in Vanilla. It is on normal mode and has some added features that make it a good home for the more casual player.

A big feature of Permanent are the Personal Teleports. Once you have built a house or shop at spawn and know the coordinates for your main base, a Staff member can set up a teleport between them.

Permanent is updated to new Minecraft versions along with other worlds and the world border may be expanded if the update involves new world generation.

Features:

  • Current world border at 6000
  • Terrain pre-generated
  • Dynmap
  • Normal Mode
  • XP Shower at spawn
  • Personal Teleports from spawn house to main base.
  • One person sleep on
  • Grave Tokens (current recipe 1 Lapiz Block and 8 iron ingots)
  • Vanilla Tweaks

Spawn

Spawn is a mix of houses and shops and currently acts as the shopping district for Permanent. There are maps of the area and players with shops are encouraged to have a banner that marks their shop on the map.

Spawn Amenities:

  • Enchanting
  • End Portal
  • XP Shower
  • Mining World Portal
  • Hub Portal
  • Directional Teleports
  • Mini-Game Island Teleport

Mining World

Mining is not allowed on Permanent. Any resources you get digging out for your base are fine, but no dedicated mines, even under your base. The permanent map has its own mining world and there is a shared inventory between permanent and it’s mining world. The mining world is also never reset, which allows players to set up permanent farms there.

Mini-Game Island

The Mini-Game island is a place where community events can take place. Currently a Texas Hold-em poker game is the only game on the island, but players are welcome (even encouraged) to build games on or under the Mini-Game Island. The games must be free to play and preferably multiplayer.

Don’t let not having the resources keep you from building. Just outside the lobby are chests and shulker boxes with materials that can be used in builds on the island. And if the materials you need are not there, just ask a staff member and we will help get them.

The teleport to the Mini-Game Island is just up the hill from the directional teleports. The lobby has numerous beds and chests to set your spawn point and leave your items if needed for a game. There is also a teleport to an underground lobby.

Seasonal

(Season 6 launched on 29 January 2022)

Season 6 will be 18 months long. Rather than starting a new season when 1.19 comes out next summer, we will be expanding the world border to get some of the new terrain generation. This should put us on track for new seasons to start when updates come out each summer.

Features:

  • Current World Border at 
  • Terrain pre-generated
  • Dynmap
  • Hard Mode
  • One person sleep on
  • Grave Tokens - To give people the option of whether they want a grave or not we are trying grave tokens this season. Each player will get 3 tokens (in mail box) to start with and additional tokens can be crafted with 8 coal and 1 iron ingot (the price of tokens will go up as the season proceeds).
  • Vanilla Tweaks - 

Spawn

Spawn amenities:

  • Mail Boxes
  • Enchanting
  • Bedrooms
  • Basic Rules
  • Nether Portal
  • Portal to Hub
  • Portal to Shopping District
  • Portal to Lush Cave Community Build
  • Portal to Nether Portal Stronghold
  • Portal to Seasonal Mining World

New features to look for are portals that take you to the Shopping District, Lush Cave, and the End Portal. A stronghold will have to be located (because staff has purposefully not looked for one) and the dragon defeated before the End Portal will be set up.

There are 2 maps posted at spawn, one is locked at the beginning of the season and the other will be occasionally updated so we can see how much spawn changes throughout the season.

Directional TPs are currently placed very close to the world border so that they will provide access to the new territory when the world border expands with the next update.

There is the usual nether hub train station at spawn, but at the directional TPs, the nether has only been made marginally safer. That way the people who settle around a TP can create their own unique nether hub area.

Mining World

Was decided after the begining of the season that a separate mining world was needed. Mining is still allowed under your own base, but all other mining should be done in the mining world. There is a shared inventory between Seasonal and it’s mining world. There are currently no plans to reset the minig world, but this is a possibility.

Shopping District

We hope to have a bustling economy on seasonal. To facilitate this we have created a dedicated shopping district easily accessible by a teleport from spawn.

The shopping district is located on a large mushroom island and has a fantastic multi-tiered cavern system beneath it. There are some pre-built shops in the cave for easy setup and plenty of room for free standing shops both in the caves and on the island.

We have set things up in the shopping district to make it easier to locate shops. On the surface of the island we have laid out some named roads and there are maps posted around the island to show the location of stores on the surface using named banners.

Maps won’t work for shops located in the caves, so each level has been given a unique name that you can use when giving the location of your store. There are also message boards at each level to be a directory of stores on that level.

The shopping district island and cavern system is big enough to allow people to build homes. We just ask that non-store builds be located farther away from the central plaza on the island. And only shops should be marked with banners on the map.

All shops should have a sign saying who the owner is so people know who to contact when stock is low.

Lush Cave

When making plans for season 6, one idea that came up was having some kind of community build. Then we found an amazing and extensive lush cave system that seemed perfect for building an underground city in.

The vast majority of the cave system has been left untouched, and therefore has many areas that are natural mob farms. Since we want everyone (including those allergic to hostile mobs) to be able to participate in the community build, we have made one area of the cave system into a “safe” area that is well lit up and has fence barriers to keep the hostels out.

Part of the mineshaft under the teleport room had been made safe and set up with “Compartments” that can be used as temporary home, storage rooms, etc. Feel free to expand into the adjoining mineshaft areas, but please help keep this a safe area.

  • Published
    Jan 30, 2022
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