On technical Minecraft

CBenni

Seasoned
As a very technical player, I really enjoy doing things like automated farms, redstone machinery and so on.
In the current state, that is a bit difficult to do, for a number of reasons:
1. TNT duping is not allowed, sadly, that's the only legitimate way to break blocks automatically+renewably in this game as of now. I hope Mojang will fix this soon, but we haven't seen any indication of that yet.
2. The paper server settings prevent certain things from working entirely or make significant changes that can severely impact what is possible (For example, the mob despawn sphere being 100 blocks instead of 128, but spawn sphere being 128 means mobs spawn for a single tick and instantly despawn, which can make some automated farms extremely hard to build). Paper also has some settings for redstone that makes hoppers etc quite unreliable.
3. The way chunk loading works (especially in the spawn chunks) is a bit wonky, so I heard. I wanted to do some of my own testing on this however.
4. Paper patches some glitches like bedrock breaking, which are part of the vanilla experience to some people.

Now, I am aware that theres a good reason for all of these rules and limitations to be in place and I'm in no position to really disagree with them, especially being a new member, but I wanted to open up the discussion about them regardless.
Some potential ideas for what could be done to alleviate these issues:
1. TNT duping can create an unfair advantage for players knowledgable on how to use them, I understand that, so maybe relying on the fact that we are all adults and don't want to ruin each others experience can be sufficient.
2-4. Have the admins looked at Lithium before? I hear it attempts to adhere to vanilla as closely as possible while also retaining lots of the performance improvements

I'd love to hear your thoughts!
 
1) I'll have a chat with the staff and firm up our stance on TNT duping, leave that with me.

2) I can certainly look at changing the despawn sphere to 128, don't see that being an issue. This is almost certainly a left over from when we were dealing with a lot of lag early on.

3) Not sure on this one, not had any other reports, if there's something we can fix here, I'm open to options.

4) Bedrock breaking was reenabled a while back, this should work as intended.

I have heard of Lithium but not really looked into. I feel this may not be something we're in a position to change as it's pretty fundamental to how we have the whole server setup, but I'm open to the discussion/investigation.
 
2. The paper server settings prevent certain things from working entirely or make significant changes that can severely impact what is possible (For example, the mob despawn sphere being 100 blocks instead of 128, but spawn sphere being 128 means mobs spawn for a single tick and instantly despawn, which can make some automated farms extremely hard to build). Paper also has some settings for redstone that makes hoppers etc quite unreliable.

I meant to say, this should be back to 128, I fixed it the other day and forgot to post.
 

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